Fallout 76 Perk Cards List
Fallout 76 marks a new era for Bethesda's role-playing franchise, evolving from a single-player feel into a full-fledged multiplayer title. Embracing the mail service-apocalyptic globe of previous games with a new shared-world twist, the game looks to be one of the well-nigh ambitious entries yet.
- All Forcefulness Perk Cards
- All Perception Perk Cards
- All Endurance Perk Cards
- All Charisma Perk Cards
- All Intelligence Perk Cards
- All Agility Perk Cards
- All Luck Perk Cards
As players build up characters in Fallout 76, the game'southward new progression system comes into play. While the return of the South.P.Eastward.C.I.A.Fifty. perk system is welcomed by many, all-new perk cards introduce a fresh dynamic angle. We've wrapped upwards all the perk cards found then far.
Fallout 76 SPECIAL, Perk Cards, leveling explained
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Strength Perk Cards
Strength indicates how much of a beating y'all can take, from carry weights and damage resistance, while also boosting your damage output.
Bandolier
- Rank 1: Ballistic weapon ammo weighs 30% less.
- Rank ii: Ballistic weapon ammo weighs lx% less.
- Rank 3: Ballistic weapon ammo weighs ninety% less.
Barbarian
- Rank 1: Every betoken of Strength adds +ii Damage Resist (max forty). (no Power Armor).
- Rank two: Every point of Force adds +3 Damage Resist (max 60). (no Power Armor).
- Rank 3: Every betoken of Strength adds +4 Damage Resist (max fourscore). (no Ability Armor).
Basher
- Rank 1: Gun bashing does +25% impairment with a 5% chance to cripple your opponent.
- Rank ii: Gun bashing does +50% damage with a 10% chance to cripple your opponent.
Batteries Included
- Rank 1: Energy weapon ammo weighs 30% less.
- Rank 2: Energy weapon ammo weighs 60% less.
- Rank 3: Free energy weapon ammo weighs 90% less.
Bear Arms
- Rank ane: Heavy guns counterbalance 20% less.
- Rank ii: Heavy guns counterbalance 40% less.
- Rank 3: Heavy guns weigh threescore% less.
- Rank 4: Heavy guns weigh 80% less.
Blocker
- Rank ane: Take fifteen% less damage from your opponents' melee attacks.
- Rank 2: Have xxx% less damage from your opponents' melee attacks.
- Rank 3: Take 45% less harm from your opponents' melee attacks.
Bullet Shield
- Rank 1: Gain 10 Damage Resistance while firing a heavy gun.
- Rank two: Proceeds 20 Impairment Resistance while firing a heavy gun.
- Rank 3: Proceeds 30 Impairment Resistance while firing a heavy gun.
- Rank 4: Gain 40 Damage Resistance while firing a heavy gun.
Expert Gladiator
- Rank 1: Your one-handed melee weapons at present do +10% damage.
- Rank 2: Your ane-handed melee weapons now do +15% impairment.
- Rank three: Your i-handed melee weapons now do +20% harm.
Proficient Heavy Gunner
- Rank i: Your non-explosive heavy guns now practise +x% harm.
- Rank 2: Your not-explosive heavy guns now exercise +xv% damage.
- Rank 3: Your non-explosive heavy guns at present do +xx% damage.
Expert Shotgunner
- Rank 1: Your shotguns now deal +10% damage.
- Rank 2: Your shotguns now deal +15% harm.
- Rank 3: Your shotguns now deal +20% harm.
Skillful Slugger
- Rank i: Your two-handed melee weapons now do +10% damage.
- Rank ii: Your ii-handed melee weapons now do +xv% harm.
- Rank 3: Your 2-handed melee weapons now practice +20% damage.
Full Charge
- Rank ane: Sprinting in Power Armor consumes half as much Fusion Cadre free energy.
- Rank ii: Sprinting in Ability Armor consumes no extra Fusion Core energy.
Gladiator
- Rank i: Your one-handed melee weapons now do +10% impairment.
- Rank 2: Your 1-handed melee weapons now do +fifteen% damage.
- Rank iii: Your 1-handed melee weapons now do +20% damage.
Heavy Gunner
- Rank 1: Your non-explosive heavy guns now do +x% impairment.
- Rank 2: Your non-explosive heavy guns at present practice +15% harm.
- Rank 3: Your non-explosive heavy guns now do +20% impairment.
Incisor
- Rank 1: Your melee attacks ignore 20% of your target'southward armor.
- Rank ii: Your melee attacks ignore 25% of your target'southward armor.
- Rank three: Your melee attacks ignore xxx% of your target's armor.
Iron Fist
- Rank 1: Your punching attacks now practise +ten% impairment.
- Rank 2: Your punching attacks now do +15% harm.
- Rank 3: Your punching attacks now do +20% harm.
Lock and Load
- Rank 1: Heavy guns reload +10% faster.
- Rank 2: Heavy guns reload +20% faster.
- Rank iii: Heavy guns reload +xxx% faster.
Martial Artist
- Rank 1: Your melee weapons counterbalance 20% less, and yous can swing them x% faster.
- Rank two: Your melee weapons weigh 40% less, and y'all can swing them xx% faster.
- Rank iii: Your melee weapons counterbalance 60% less, and y'all can swing them 30% faster.
Master Gladiator
- Rank 1: Your one-handed melee weapons now exercise +10% damage.
- Rank 2: Your 1-handed melee weapons now do +15% damage.
- Rank 3: Your ane-handed melee weapons now do +20% damage.
Master Heavy Gunner
- Rank 1: Your not-explosive heavy guns now do +ten% damage.
- Rank 2: Your non-explosive heavy guns at present do +15% harm.
- Rank iii: Your non-explosive heavy guns now do +twenty% damage.
Master Shotgunner
- Rank 1: Your shotguns now do +ten% damage.
- Rank 2: Your shotguns now do +xv% damage.
- Rank 3: Your shotguns at present do +20% damage.
Master Slugger
- Rank one: Your two-handed melee weapons now do +10% damage.
- Rank ii: Your two-handed melee weapons at present exercise +15% harm.
- Rank 3: Your ii-handed melee weapons at present practice +20% harm.
Ordinance Limited
- Rank ane: Explosives weigh xxx% less.
- Rank 2: Explosives weigh 60% less.
- Rank 3: Explosives counterbalance 90% less.
Pack Rat
- Rank 1: The weight of all junk items is reduced by 25%.
- Rank 2: The weight of all junk items is reduced by 50%.
- Rank iii: The weight of all junk items is reduced by 75%.
Pain Railroad train
- Rank one: Harm and stagger enemies by sprinting into them with Power Armor.
- Rank 2: Boom and stagger enemies by sprinting into them with Power Armor.
- Rank three: Devastate and stagger enemies by sprinting into them with Power Armor.
Scattershot
- Rank 1: Shotguns now weigh xxx% less and you reload them 10% faster.
- Rank 2: Shotguns now weigh sixty% less and you reload them 20% faster.
- Rank 3: Shotguns now counterbalance 90% less and you lot reload them 30% faster.
Shotgunner
- Rank 1: Your shotguns now practise +x% damage.
- Rank 2: Your shotguns now do +15% damage.
- Rank 3: Your shotguns now exercise +20% damage.
Slugger
- Rank 1: Your two-handed melee weapons at present practise +x% damage.
- Rank 2: Your two-handed melee weapons now practice +xv% harm.
- Rank 3: Your two-handed melee weapons now do +twenty% damage.
Stiff Back
- Rank i: Gain +10 to acquit weight.
- Rank 2: Gain +20 to carry weight.
- Rank iii: Gain +30 to acquit weight.
- Rank 4: Gain +40 to comport weight.
Sturdy Frame
- Rank 1: Armor weighs 25% less than normal.
- Rank 2: Armor weighs 50% less than normal.
Traveling Chemist's
- Rank 1: Weights of all Chems (including Stimpaks) are reduced by 30%.
- Rank two: Weights of all Chems (including Stimpaks) are reduced by threescore%.
- Rank 3: Weights of all Chems (including Stimpaks) are reduced past xc%.
Vampire
- Rank 1: Bloodpacks at present satisfy thirst, no longer irradiate, and heal 50% more.
- Rank 2: Unknown.
- Rank 3: Unknown.
Perception Perk Cards
Perception is well-nigh awareness and accurateness, ensuring you proceed eyes on the target. Investing in perception improves your ability to notice enemies and threats, alongside a buffs to your accuracy with V.A.T.S.
Awareness
- Rank 1: You can view a target's specific damage resistance in V.A.T.Due south.
Butcher's Bounty
- Rank ane: 40% chance to find an extra meat when yous "Search" an animal corpse.
- Rank 2: threescore% risk to find an extra meat when you "Search" an animal corpse.
- Rank iii: 80% chance to find an actress meat when you "Search" an animate being corpse.
Commando
- Rank ane: Bones gainsay training means automatic rifles practice +10% impairment.
- Rank 2: Basic combat grooming ways automated rifles do +15% impairment.
- Rank 3: Basic combat training means automatic rifles practise +20% damage.
Concentrated Fire
- Rank i: V.A.T.S. now targets limbs. Focus burn down to gain accuracy and damage per shot.
- Rank 2: V.A.T.S. targets limbs. Focus burn to proceeds more than accuracy and damage per shot.
- Rank three: Five.A.T.S. targets limbs. Focus burn down to proceeds high accuracy and damage per shot.
Scissure Shot
- Rank 1: All pistols now take ten% more than range and accurateness when sighted.
- Rank 2: All pistols now take xx% more than range and accuracy when sighted.
- Rank iii: All pistols at present have xxx% more range and accuracy when sighted.
Expert Commando
- Rank 1: Basic combat preparation means automatic rifles practise +x% damage.
- Rank 2: Basic combat preparation means automatic rifles do +15% harm.
- Rank iii: Basic gainsay training means automatic rifles do +20% damage.
Skilful Picklock
- Rank 1: Proceeds +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Expert Rifleman
- Rank ane: Your non-automatic rifles at present exercise +x% damage.
- Rank 2: Your non-automated rifles now practise +15% harm.
- Rank 3: Your non-automated rifles at present do +20% impairment.
Exterminator
- Rank i: Your attacks ignore 25% armor of any insect.
- Rank 2: Your attacks ignore 50% armor of any insect.
- Rank three: Your attacks ignore 75% armor of any insect.
Fire in the Hole
- Rank i: See a throwing arc when tossing thrown weapons, and they fly 15% further.
- Rank 2: Run into a throwing arc when tossing thrown weapons, and they fly 30% farther.
- Rank 3: Run into a throwing arc when tossing thrown weapons, and they fly fifty% further.
Fortune Finder
- Rank 1: You hear directional audio when in range of a Caps Stash.
Glow Sight
- Rank 1: Bargain +20% damage to glowing enemies.
- Rank two: Deal +40% harm to glowing enemies.
- Rank 3: Deal +60% impairment to glowing enemies.
Dark-green Thumb
- Rank 1: Reap twice as much when harvesting flora.
Grenadier
- Rank one: Your explosives detonate with a 50% larger radius.
- Rank 2: Your explosives detonate with twice the radius.
Ground Pounder
- Rank one: Automatic rifles now reload 10% faster and take better hip fire accuracy.
- Rank 2: Automatic rifles now reload 20% faster and accept even amend hip fire accuracy.
- Rank three: Automated rifles at present reload 30% faster and accept splendid hip burn down accurateness.
Long Shot
- Rank i: Your rifles have x% more range and more accuracy when sighted.
- Rank ii: Your rifles have xx% more than range and even more than accurateness when sighted.
- Rank 3: Your rifles accept xxx% more range and excellent accuracy when sighted.
Master Commando
- Rank i: Basic combat training means automatic rifles do +x% impairment.
- Rank 2: Basic combat training means automatic rifles practice +15% harm.
- Rank iii: Basic gainsay training means automatic rifles do +twenty% damage.
Master Picklock
- Rank 1: Proceeds +1 lockpicking skill, and the lockpicking 'sugariness spot' is ten% larger.
Chief Rifleman
- Rank 1: Your non-automatic rifles at present do +ten% harm.
- Rank 2: Your non-automatic rifles now practise +fifteen% damage.
- Rank iii: Your not-automatic rifles now do +20% damage.
Night Eyes
- Rank 1: Proceeds Night Vision while sneaking between 6:00 p.grand. and 6:00 a.grand.
Dark Person
- Rank ane: Gain +one Intelligence and +1 Perception betwixt the hours of 6:00 p.m. and 6:00 a.m.
- Rank two: Gain +2 Intelligence and +two Perception between the hours of vi:00 p.m. and half dozen:00 a.g.
- Rank three: Gain +3 Intelligence and +3 Perception between the hours of six:00 p.m. and 6:00 a.m.
Pannapictagraphist
- Rank 1: You hear directional audio when in range of a Magazine.
Percepti-bobble
- Rank i: You hear directional audio when in range of a Bobblehead.
Picklock
- Rank ane: Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Refractor
- Rank 1: Proceeds +5 Energy Resistance.
- Rank 2: Gain +ten Energy Resistance.
- Rank 3: Gain +15 Energy Resistance.
- Rank 4: Gain +20 Free energy Resistance.
Rifleman
- Rank 1: Your non-automatic rifles now practice +10% damage.
- Rank 2: Your non-automatic rifles now practise +15% impairment.
- Rank 3: Your not-automatic rifles now do +20% impairment.
Skeet Shooter
- Rank i: Your shotguns have improved accuracy and spread.
- Rank 2: Your shotguns take even better accuracy and spread.
- Rank 3: Your shotguns have excellent accuracy and spread.
Sniper
- Rank 1: Gain improved control and concord your breath 25% longer while aiming scopes. Improved focus and meliorate sighted accuracy.
- Rank ii: Gain improved control and hold your breath 50% longer while aiming scopes.
- Rank iii: Proceeds improved control and hold your breath 75% longer while aiming scopes.
Tank Killer
- Rank 1: Your rifles ignore 12% armor and accept a 3% chance to stagger.
- Rank 2: Your rifles ignore 24% armor and have a half dozen% chance to stagger.
- Rank 3: Your rifles ignore 36% armor and have a 9% chance to stagger.
Endurance Perk Cards
Endurance centers around Action Signal drain, alongside your ability to counter external threats.
All Dark Long
- Rank 1: You endure 20% less from hunger and thirst (at night).
- Rank 2: You suffer forty% less from hunger and thirst (at nighttime).
- Rank 3: You suffer 60% less from hunger and thirst (at nighttime).
Aquaboy/Aquagirl
- Rank 1: You no longer take Rad damage from pond and can breathe underwater.
Cannibal
- Rank 1: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
- Rank 2: Eating Man, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger.
- Rank three: Eating Human being, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores fifty-fifty more Wellness and hunger.
Chem Fiend
- Rank 1: Any chems yous take last 30% longer.
- Rank 2: Any chems y'all accept terminal threescore% longer.
- Rank iii: Whatsoever chems you have concluding 100% longer.
Chem Resistant
- Rank i: Y'all're half equally likely to become addicted when consuming Chems.
- Rank 2: You proceeds complete amnesty to chem addiction.
Cola Nut
- Rank 1: Nuka-Cola products are at present twice every bit beneficial.
- Rank 2: Nuka-Cola products are now 3 times as benign.
Dromedary
- Rank 1: All drinks quench thirst by an additional 25%.
- Rank 2: All drinks quench thirst by an additional 50%.
- Rank 3: All drinks quench thirst by an boosted 75%.
Fireproof
- Rank 1: Immediately gain +20 Fire Resistance.
- Rank 2: Immediately gain +forty Fire Resistance.
- Rank 3: Immediately gain +lx Burn down Resistance.
Ghoulish
- Rank 1: Radiation now regenerates your lost Health.
- Rank 2: Radiations now regenerates more than of your lost Health.
- Rank 3: Radiations at present regenerates even more of your lost Health.
Good Doggy
- Rank 1: Eating dog food is now 3 times every bit beneficial.
Homebody
- Rank 1: Proceeds gradual health regeneration while in your camp or workshop.
- Rank ii: Gain improved wellness and limb regeneration while in your camp or workshop.
Hydro Set
- Rank one: Chems generate fifty% less thirst.
- Rank ii: Chems no longer generate thirst.
Ironclad
- Rank ane: Proceeds x Damage and Free energy Resistance while not wearing Ability Armor.
- Rank ii: Proceeds 20 Damage and Energy Resistance while non wearing Power Armor.
- Rank 3: Gain 30 Damage and Energy Resistance while not wearing Ability Armor.
- Rank 4: Gain 40 Damage and Free energy Resistance while not wearing Power Armor.
- Rank five: Gain fifty Damage and Free energy Resistance while non wearing Ability Armor.
Fe Stomach
- Rank 1: Your hazard to catch a illness from food is reduced by 30%.
- Rank 2: Your take a chance to catch a affliction from food is reduced by sixty%.
- Rank 3: Your chance to take hold of a affliction from food is reduced by ninety%.
Atomic number 82 Abdomen
- Rank 1: You lot take 30% less radiation from eating or drinking.
- Rank 2: You lot take 60% less radiation from eating or drinking.
- Rank iii: Y'all have no radiations from eating or drinking.
Lifegiver
- Rank one: Gain a total of +10% to your maximum Health.
- Rank two: Proceeds a full of +15% to your maximum Health.
- Rank three: Gain a total of +30% to your maximum Health.
Munchy Resistance
- Rank 1: Using chems induces l% less hunger.
- Rank 2: Chems now never induce hunger.
Natural Resistance
- Rank 1: You lot are xxx% less likely to catch a affliction from the environment.
- Rank 2: Y'all are 60% less likely to catch a disease from the surroundings.
- Rank iii: Yous are 90% less likely to catch a disease from the environment.
Nocturnal Fortitude
- Rank ane: Gain +20 to Max Health between the hours of half-dozen p.1000. and half dozen a.one thousand.
- Rank ii: Gain +xl to Max Health between the hours of 6 p.grand. and half dozen a.m.
Photosynthetic
- Rank one: Gain health regen between the hours of 6 a.m. and half dozen p.chiliad.
- Rank 2: Gain improved Wellness regen between the hours of vi a.one thousand. and 6 p.m.
Professional Drinker
- Rank one: There's no gamble you'll get fond to alcohol
Radicool
- Rank 1: The greater your rads, the greater your strength! (+5 Max)
Rad Resistant
- Rank ane: +x% Rad resistance.
- Rank ii: +20% Rad resistance.
- Rank 3: +30% Rad resistance.
- Rank 4: +40% Rad resistance.
Rejuvenated
- Rank i: You gain increased benefit from beingness Well Fed or Well Hydrated.
- Rank ii: You gain much increased benefit from being Well Fed or Well Hydrated.
Revenant
- Rank ane: Gain +25% impairment bonus for ii minutes when a histrion revives yous.
- Rank 2: Gain +50% damage bonus for ii minutes when a player revives you.
Tedious Metabolizer
- Rank 1: All food satisfies hunger by an boosted 25%.
- Rank 2: All nutrient satisfies hunger by an additional 50%.
- Rank 3: All food satisfies hunger by an additional 75%.
Solar Powered
- Rank one: Proceeds +ane to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
- Rank ii: Gain +2 to STR and END betwixt the hours of 6:00 a.grand. and half dozen:00 p.thousand.
- Rank three: Gain +three to STR and Terminate between the hours of 6:00 a.m. and 6:00 p.m.
Sun Kissed
- Rank 1: Slowly regen radiations damage between the hours of vi a.one thousand. and six p.yard.
- Rank two: Apace regen radiation harm between the hours pg six a.m. and half dozen p.thousand.
Thirst Quencher
- Rank 1: Drinking any liquid has a 30% reduced chance to cause affliction.
- Rank 2: Drinking any liquid has a sixty% reduced chance to cause disease.
- Rank 3: Drinking any liquid has a xc% reduced adventure to cause disease.
Vaccinated
- Rank 1: Chance of catching a disease from creatures is reduced past 30%.
- Rank 2: Run a risk of communicable a disease from creatures is reduced by threescore%.
- Rank iii: Chance of catching a affliction from creatures is reduced by ninety%.
Charisma Perk Cards
Charisma volition help you find the good side, with bonuses for interactions with other players. Those invested in the area will have the power to share higher point perk cards and reap greater rewards by completing missions with allies. You'll likewise have the chance to obtain better prices when you castling.
Animal Friend
- Rank ane: Aim your gun at whatsoever Animal below your level for a 25% chance to pacify information technology.
- Rank ii: Aim your gun at any Animal below your level for a 50% gamble to pacify it.
- Rank 3: Aim your gun at whatsoever Animal beneath your level for a 75% chance to pacify it.
Anti-Epidemic
- Rank 1: Your disease cures have a 50% adventure to cure a disease on nearby teammates.
- Rank ii: Your illness cures ever cure a disease from nearby teammates too.
Bloodsucker
- Rank 1: Bloodpacks now satisfy thirst, no longer irradiate, and heal l% more.
- Rank 2: Bloodpacks satisfy more than thirst, no longer irradiate, and heal 100% more than.
- Rank 3: Bloodpacks profoundly satisfy thirst, no longer irradiate, and heal 150% more than.
Bodyguards
- Rank 1: Gain 6 Damage Resistance & Energy Resistance (max 18) for each teammate, excluding you.
- Rank 2: Gain 8 Impairment Resistance & Free energy Resistance (max 24) for each teammate, excluding you.
- Rank 3: Gain 10 Damage Resistance & Energy Resistance (max 30) for each teammate, excluding you.
- Rank 4: Gain 12 Harm Resistance & Energy Resistance (max 36) for each teammate, excluding you.
E.Grand.T.
- Rank 1: Players you revive come up back with health regen for 15 seconds.
- Rank 2: Players you revive come up dorsum with health regen for xxx seconds.
- Rank iii: Players you revive come dorsum with health regen for 60 seconds.
Field Surgeon
- Rank i: Stimpacks and RadAway will at present work much more quickly.
Friendly Burn
- Rank 1: Teammates hit by your flame weapons regen health briefly. (No Molotov)
- Rank 2: Teammates hit by your flame weapons regen more than health briefly. (No Molotov)
- Rank 3: Teammates hit past your flame weapons regen even more health briefly. (No Molotov)
Happy Camper
- Rank ane: Hunger and thirst grow 40% more than slowly when in military camp or in a squad workshop.
- Rank 2: Hunger and thirst abound 80% more slowly when in campsite or in a team workshop.
Happy-Go-Lucky
- Rank 1: Your Luck is increased past 2 while under the influence of alcohol.
- Rank 2: Your Luck is increased by ? while nether the influence of booze.
Hard Deal
- Rank one: Buying and selling prices at vendors are better.
- Rank 2: Buying and selling prices at vendors are even better.
- Rank 3: Ownership and selling prices at vendors are at present much better.
Healing Hands
- Rank 1: Players you revive are cured of all Rads.
Injector
- Rank 1: Players you revive have +half-dozen Action Bespeak regen for 10 minutes.
- Rank 2: Players y'all revive accept +12 Activeness Point regen for 10 minutes.
- Rank 3: Players you revive have +18 Action Bespeak regen for ten minutes.
Inspirational
- Rank 1: When yous are on a team, gain 5% more than XP.
- Rank ii: When you are on a team, gain x% more than XP.
- Rank 3: When you are on a team, gain 15% more XP.
Lone Wanderer
- Rank 1: When adventuring alone, accept 10% less damage and gain ten% AP regen.
- Rank 2: When adventuring alone, take 15% less damage and gain xx% AP regen.
- Rank three: When adventuring lonely, take 20% less impairment and proceeds 30% AP regen.
Magnetic Personality
- Rank one: Gain i Charisma for each teammate, excluding yourself.
- Rank 2: Gain 2 Charisma for each teammate, excluding yourself.
Outlaw
- Rank 1: Unknown.
- Rank 2: Your maximum Bounty timer is reduced by 20%.
- Rank 3: Your maximum Bounty timer is reduced by 40%.
- Rank 4: Your maximum Bounty timer is reduced by 60%.
Overly Generous
- Rank 1: Rads increase your adventure to inflict 25 rads with a melee attack.
- Rank 2: Rads increase your chance to inflict 50 rads with a melee attack.
Political party Girl
- Rank ane: The furnishings of alcohol are doubled.
- Rank 2: The effects of alcohol are tripled.
Philanthropist
- Rank 1: Restore some of your teammates hunger and thirst when yous eat or drink.
- Rank 2: Restore more of your teammates hunger and thirst when you eat or drink.
- Rank three: Restore much more than of your teammates hunger and thirst when you lot eat or drink.
Quack Surgeon
- Rank 1: Revive other players with liquor!
Rad Sponge
- Rank one: When afflicted by rads, you lot periodically heal 80 rads on nearby teammates.
- Rank ii: When afflicted by rads, you periodically heal 140 rads on nearby teammates.
- Rank iii: When affected by rads, you periodically heal 200 rads on nearby teammates.
Spiritual Healer
- Rank 1: You lot regenerate health for 5 seconds after reviving some other thespian.
- Rank 2: You regenerate wellness for 10 seconds after reviving another thespian.
- Rank iii: You regenerate health for 15 seconds subsequently reviving another actor.
Squad Maneuvers
- Rank 1: Run 10% faster when office of a team.
- Rank 2: Run 20% faster when role of a team.
Strange in Numbers
- Rank ane: Positive mutation effects are 25% stronger if teammates are mutated too.
Suppressor
- Rank 1: Reduce your target's damage output by 10% for 2 seconds later on hitting it.
- Rank 2: Reduce your target'southward harm output by 20% for 2 seconds after hitting it.
- Rank iii: Reduce your target's damage output past 30% for 2 seconds later on hitting it.
Team Medic
- Rank 1: Your stimpaks now besides heal your teammates for half the normal strength.
- Rank 2: Your stimpaks at present likewise heal nearby teammates for 75% of normal strength.
- Rank iii: Your stimpaks now also heal nearby teammates for their full strength.
Tenderizer
- Rank 1: Make your target receive 5% more damage for 5 seconds after you set on.
- Rank 2: Make your target receive 6% more damage for 7 seconds after you attack.
- Rank 3: Make your target receive seven% more damage for 10 seconds after you attack.
Travel Amanuensis
- Rank 1: Y'all pay 30% fewer Caps when Fast Traveling.
Wasteland Whisperer
- Rank 1: Aim your gun a fauna beneath your level for a 25% risk to pacify it.
- Rank two: Aim your gun a animate being below your level for a 50% chance to pacify it.
- Rank 3: Aim your gun a animate being below your level for a 75% run a risk to pacify it.
Intelligence Perk Cards
Intelligence can be a strong trait on the field, with improved terminal hacking abilities and crafting techniques. Increasing these attribute can improve weapon conditions and immovability and yield a greater return when scrapping.
Armorer
- Rank ane: Yous can now craft advanced armor mods. (Plans Required)
- Rank 2: Crafting armor now cost fewer materials.
- Rank three: Your crafted armor has improved durability.
Batteries Included
- Rank 1: Energy weapon ammo weighs 30% less.
- Rank 2: Energy weapon ammo weighs 60% less.
- Rank iii: Energy weapon ammo weighs 90% less.
Pharmacist
- Rank 1: You get double the quantity when you craft chems!
Contractor
- Rank one: Crafting workshop items at present costs 25% fewer materials.
- Rank two: Crafting workshop items at present costs fifty% fewer materials.
Demolition Expert
- Rank ane: Your explosives do +20% impairment.
- Rank two: Your explosives do +40% impairment.
- Rank 3: Your explosives practise +60% impairment.
- Rank 4: Your explosives exercise +fourscore% harm.
- Rank five: Your explosives do +100% damage.
Expert Hacker
- Rank ane: Gain +1 hacking skill, and terminal lock-out time is reduced.
Kickoff Assistance
- Rank 1: Stimpaks restore 15% more lost Health.
- Rank two: Stimpaks restore 30% more lost Health.
- Rank 3: Stimpaks restore 45% more lost Health.
Fix it Expert
- Rank 1: You can repair armor and Power Armor to 130% of normal maximum condition.
- Rank 2: You can repair armor and Power Armor to 130% of normal maximum condition.
- Rank 3: You can repair armor and Power Armor to 130% of normal maximum condition.
Gunsmith
- Rank ane: Guns pause x% slower and you can now craft Tier one guns (Plans required).
- Rank 2: Guns pause xx% slower and you tin at present craft Tier 2 guns (Plans required).
- Rank 3: Guns break thirty% slower and you tin can at present craft Tier 3 guns (Plans required).
- Rank four: Guns intermission 40% slower and you can at present craft Tier iv guns (Plans required).
- Rank 5: Guns break 50% slower and yous can at present craft Tier five guns (Plans required).
Hacker
- Rank 1: Gain +1 hacking skill, and final lock-out fourth dimension is reduced.
Licensed Plumber
- Rank 1: Your pipage weapons pause 30% more than slowly and are cheaper to repair.
- Rank two: Your piping weapons break 60% more slowly and are cheaper to repair.
- Rank 3: Your pipe weapons suspension 90% more slowly and are cheaper to repair.
Makeshift Warrior
- Rank 1: Melee weapons break x% slower and you tin can craft Tier 1 melee weapons. (Plans required)
- Rank 2: Melee weapons break 20% slower and you can arts and crafts Tier 2 melee weapons. (Plans required)
- Rank iii: Melee weapons intermission xxx% slower and you can craft Tier three melee weapons. (Plans required)
- Rank 4: Melee weapons suspension xl% slower and you can craft Tier iv melee weapons. (Plans required)
- Rank 5: Melee weapons break l% slower and yous tin arts and crafts Tier 5 melee weapons. (Plans required)
Primary Hacker
- Rank 1: Gain +1 hacking skill, and concluding lock-out time is reduced. ????????
Nerd Rage!
- Rank one: While below 20% Health, proceeds xx Damage Resist, 10% damage and fifteen% AP regen.
- Rank 2: While below twenty% Health, gain xxx Damage Resist, xv% damage and xv% AP regen.
- Rank 3: While below xx% Health, gain twoscore Damage Resist, 20% harm and xv% AP regen.
Pharmacist
- Rank i: RadAway removes 30% more radiations.
- Rank 2: RadAway removes sixty% more radiation.
- Rank 3: RadAway removes xc% more radiation.
Portable Ability
- Rank ane: All Power Armor parts and chassis weights are reduced by 25%.
- Rank 2: All Power Armor parts and chassis weights are reduced by 50%.
- Rank iii: All Power Armor parts and chassis weights are reduced by 75%.
Power Smith
- Rank one: Y'all can now craft avant-garde Power Armor suits. (Plans required)
- Rank two: Crafting Power Armor at present toll fewer materials.
- Rank 3: Your crafted Power Armor now has improved durability.
Power Patcher
- Rank ane: Your Ability Armor breaks 20% more than slowly and is cheaper to repair.
- Rank two: Your Power Armor breaks 40% more slowly and is cheaper to repair.
- Rank 3: Your Power Armor breaks threescore% more slowly and is cheaper to repair.
Power User
- Rank ane: Fusion Cores now last 30% longer.
- Rank 2: Fusion Cores now terminal 60% longer.
- Rank three: Fusion Core duration is at present doubled.
Robotics Skilful
- Rank 1: Hack an enemy robot for a 25% chance to pacify it.
- Rank two: Hack an enemy robot for a l% run a risk to pacify information technology.
- Rank 3: Hack an enemy robot for a 75% chance to pacify information technology.
Scientific discipline
- Rank one: Yous tin can now craft energy guns. (Plans required)
- Rank two: You tin can craft Rank ane energy gun mods. (Plans required)
Science Skillful
- Rank ane: Yous can arts and crafts Rank 2 energy gun mods. (Plans required)
- Rank ii: Crafting energy guns now costs fewer materials.
Science Primary
- Rank 1: You can craft Rank three free energy gun mods. (Plans required)
- Rank two: Your crafted free energy guns have improved durability.
Scrapper
- Rank ane: Obtain more components when y'all scrap weapons and armor.
Stabilized
- Rank one: In Ability Armor, heavy guns gain more than accurateness and ignore 15% armor.
- Rank 2: In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
- Rank 3: In Power Armor, heavy guns proceeds excellent accuracy and ignore 45% armor.
Weapon Artisan
- Rank 1: Yous can repair whatsoever weapon to 130% of normal maximum status.
- Rank 2: You can repair any weapon to 160% of normal maximum condition.
- Rank 3: You can repair any weapon to 200% of normal maximum condition.
Wrecking Ball
- Rank 1: You deal +forty% harm to workshop objects.
- Rank ii: You deal +lxxx% damage to workshop objects.
- Rank 3: You deal +120% damage to workshop objects.
Agility Perk Cards
Agility keeps your body sharp and ready from action, with improvements to V.A.T.Southward. drain and sneaking capabilities.
Action Daughter
- Rank ane: Action Points regenerate fifteen% faster.
- Rank ii: Action Points regenerate xxx% faster.
- Rank 3: Action Points regenerate 45% faster.
Adrenaline
- Rank 1: Unknown.
- Rank two: Unknown.
- Rank 3: Unknown.
Born Survivor
- Rank ane: Falling beneath 20% health will automatically use a Stimpack every 20s.
- Rank 2: Falling below xxx% wellness will automatically use a Stimpack every 20s.
- Rank 3: Falling beneath 40% health will automatically use a Stimpack every 20s.
Dead Man Sprinting
- Rank 1: Sprint 10% faster at increased AP cost when your health is below 40%.
Dodgy
- Rank 1: Spend xxx Action Points to avert 10% of each enemy attack.
- Rank 2: Unknown.
- Rank 3: Unknown.
Goat Legs
- Rank ane: Unknown.
- Rank two: Take 80% less damage from falling.
Guerrilla
- Rank one: Your automatic pistols now do +10% damage.
- Rank 2: Unknown.
- Rank 3: Unknown.
Gunslinger
- Rank 1: Your not-automatic pistols now practise +10% impairment.
- Rank 2: Your non-automatic pistols now exercise +xv% damage.
- Rank 3: Your non-automatic pistols now do +20% damage.
Gun Fu
- Rank 1: Unknown.
- Rank ii: Unknown.
- Rank three: Unknown.
Gun Runner
- Rank i: Your running speed is increased by x% when you have a pistol equipped.
- Rank 2: Unknown.
Marathoner
- Rank 1: Sprinting consumers xxx% fewer action points.
- Rank 2: Unknown.
- Rank iii: Unknown.
Mister Sandman
- Rank 1: Unknown.
- Rank 2: Unknown.
- Rank 3: Unknown.
Moving Target
- Rank i: Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
- Rank 2: Gain +thirty Damage and Free energy Resistance while sprinting. (No Power Armor)
- Rank 3: Gain +45 Harm and Energy Resistance while sprinting. (No Power Armor)
Packin' Light
- Rank i: Your pistols weigh 25% less.
- Rank 2: Your pistols weigh fifty% less.
- Rank three: Your pistols counterbalance 75% less.
Thru-hiker
- Rank 1: Food and drink weights are reduced past 30%.
- Rank 2: Food and drink weights are reduced by 60%.
- Rank 3: Nutrient and drinkable weights are reduced by 90%.
Luck Perk Cards
It's a roll of the die, but when the time is correct, Luck brings improvements to particular looting, gainsay, and much more.
Can Do!
- Rank one: 50% chance to find an actress canned food when your "Search" any food container.
- Rank two: Unknown.
- Rank 3: Unknown.
Good With Salt
- Rank i: Food in your inventory will spoil xxx% more slowly.
- Rank ii: Food in your inventory will spoil 60% more slowly.
- Rank 3: Food in your inventory volition spoil 90% more slowly.
Junk Shield
- Rank 1: Acquit junk to gain upward to ten Damage and Energy Resistance. (No Power Armor)
Luck of the Draw
- Rank 1: Your weapon has a 10% chance to regain status when hit an enemy.
- Rank ii: Unknown.
- Rank 3: Unknown.
Mysterious Savior
- Rank 1: Unknown.
- Rank 2: Unknown.
- Rank 3: Unknown.
Mysterious Stranger
- Rank 1: Unknown.
- Rank ii: The Mysterious Stranger appears more often when using V.A.T.Due south.
- Rank iii: Unknown.
Mystery Meat
- Rank 1: Unknown.
- Rank 2: Unknown.
- Rank 3: Stimpaks generate excessive, edible meat. College Rads improve the gamble.
Pharma Farma
- Rank 1: 40% adventure to find extra start help Chems when you "Search" an ammo container.
- Rank two: sixty% gamble to discover extra ammo when you "Search" an ammo container.
- Rank iii: 80% chance to find extra ammo when you "Search" an ammo container.
Scrounger
- Rank 1: 40% gamble to find extra commencement assist Chems when you "Search" an chem container.
- Rank ii: 60% run a risk to find actress commencement aid Chems when you "Search" an chem container.
- Rank 3: fourscore% take a chance to find extra first aid Chems when you lot "Search" an chem container.
Serendipity
- Rank 1: While below 30% health, gain a fifteen% chance to avert damage.
- Rank two: While beneath 30% health, proceeds a 30% chance to avoid damage.
- Rank 3: While beneath xxx% health, gain a 45% chance to avoid harm.
Starched Genes
- Rank 1: Unknown.
- Rank 2: Y'all will never mutate from rads and Radaway will never cure mutations.
If you receive whatsoever perk cards we've missed, make sure to permit us know in the comments. Meanwhile, for those yet to option up Fallout 76, the game is out now, starting at $59.99 on Amazon.
- See at Amazon
- See at Microsoft
Updated November fourteen, 2022: Refreshed this listing with Perk Cards found as of launch.
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